great except there's a serious flaw sometimes dungeon door won't go up even you killed all enemies. this glitch seems fixed in the next version DD30 but i still prefer this version. especially the music is awesome man.
Thanks for playing! Watched your stream. Potions are broken apparently :(
Also apparently the bullet hit detection is totally messed up at < 60FPS framerates - noticed a ton of direct hits just passing straight through enemies on your stream, so I'll have to look into that!
At one point I got stuck in one of the rooms even though enemies had stopped spawning and I killed all of them. I was able to see one other skeleton who had spawned in the next room but I couldn't shoot them through the portcullis. Maybe it was detecting that skeleton thinking it was one from my room and holding the doors closed?
I think what happens is TNT skellies who self detonate don't get properly removed from the trap tables sometimes. I was able to reproduce a couple of times where the room was stuck shut because the game was reporting that a dead TNT Skelly was still alive
Probably not - the code is pretty bad and the scope is a bit too large. I do want to start on a new horror game at some point though, and re-focus the PS1 aesthetic.
I noticed a possible bug when reloading the Broomhandle. Whatever gets thrown off the gun, (assuming it's the spent magazine,) will break pots on contact. Unsure if this was intentional.
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great except there's a serious flaw sometimes dungeon door won't go up even you killed all enemies. this glitch seems fixed in the next version DD30 but i still prefer this version. especially the music is awesome man.
Game is fast and fun
Intuitive controls
Bought a potion but couldn't figure out how to use it
Nice music and graphics
Nice enemy variety (caged skellies gave me a giggle)
Thanks for playing! Watched your stream. Potions are broken apparently :(
Also apparently the bullet hit detection is totally messed up at < 60FPS framerates - noticed a ton of direct hits just passing straight through enemies on your stream, so I'll have to look into that!
At one point I got stuck in one of the rooms even though enemies had stopped spawning and I killed all of them. I was able to see one other skeleton who had spawned in the next room but I couldn't shoot them through the portcullis. Maybe it was detecting that skeleton thinking it was one from my room and holding the doors closed?
I think what happens is TNT skellies who self detonate don't get properly removed from the trap tables sometimes. I was able to reproduce a couple of times where the room was stuck shut because the game was reporting that a dead TNT Skelly was still alive
Buying a health potion took away 250 coins but didn't restore any health... I tried it twice :(
Actually, I guess sometimes buying potions from the seller doesn't apply them until you start the next floor.
Couldve sworn I fixed this - thanks for letting me know!
Hey!
Probably not - the code is pretty bad and the scope is a bit too large. I do want to start on a new horror game at some point though, and re-focus the PS1 aesthetic.
I noticed a possible bug when reloading the Broomhandle. Whatever gets thrown off the gun, (assuming it's the spent magazine,) will break pots on contact. Unsure if this was intentional.
Not a bug! The flicked stripper clip is a 1dmg projectile
Neato DeVito. It caught my attention because I was waiting to finish reloading, and shoot the pot in front of me. It kind of *handled* itself ;D